Rock "N" Fish
Weplay’s Rock “N” Fish is comprised of durable plastic fishing poles with heavy duty string and oversized molded plastic anchors to hook three sets of molded plastic sea creature pairs: blue fish, red crab, and yellow starfish. Each of the sea creatures are punctured with multiple holes, one of which is intended for hooking with the anchor. All are mounted on curved bases which activates a rocking motion when players attempt to hook the creatures. Two individual and one paired set of fishing poles are included for two-handed or partner play.
- Rock “N” Fish promotes visual spatial perception development as the player fishes for the sea creatures on the ground from a standing position.
- Rock “N” Fish promotes motor planning skill development as the player’s brain learns to conceive, organize, and carry out a sequence of controlled actions necessary to “cast” the fishing line and swing the anchor to hook the sea creatures.
- Rock “N” Fish promotes problem solving skills as players devise strategies to hook the fish with the swinging anchor.
- To develop color recognition skills, create game die with the colors of the sea creatures and three other, non-matching colors. Instruct the players to roll the die and hook a sea creature which color matches the die; if the color doesn’t match a sea creature, the player loses a turn.
- To develop symbolic awareness skills, present player(s) with a “deck” of pictures of actual fish, crabs, and starfish. Instruct players to select a card and hook the matching Rock “N” Fish sea creatures.
- To develop spatial perception and motor planning skills, place sea creatures on objects of varying heights to force players to adapt their stance and strategy to successfully hook each of the creatures.
- To familiarize players with the sea creatures rocking nature, invite players to manually rock the sea creatures on a flat surface prior to playing with the fishing poles to hook them.
- To minimize activity duration, limit the number or types of sea creatures available for hooking.
- Rock “N” Fish promotes coordinated hand movements when using the two-handled fishing pole to hook the sea creatures.
- Rock “N” Fish promotes hand strength and stability as the player holds the fishing pole steady to hook the sea creatures.
- Rock “N” Fish promotes hand-eye coordination as the player makes adjustments with his / her hand and arm movements in relation to visual perception of the hook’s distance and angle to the sea creature.
- To promote fine motor skill development, provide child with drawing paper and large crayons or chalk and instruct him / her to make a rubbing of the surface of each sea creature, and using smaller crayons / colored pencils or acrylic paint to create creature details or a background for it.
- To promote coordination and full body physical engagement, instruct players to crab walk and create movements child imagines are like a fish or starfish to make way in between creatures to catch them for their “fish tank”.
- To promote balance and coordination development, create a stepping stone path with blocks of varying heights (or Weplay Rainbow River Stones) and instruct players hook creatures as they step onto each stepping stone.
- To familiarize players with the actions necessary to hook the creatures, invite players to forgo the pole and grip the top of the hook to catch the creatures.
- For players with weak fine motor control or strength to hold the pole(s), provide an oversized net for players to use to scoop up the sea creatures.
- Incorporate physical activity breaks in between catching the fish for prolonged and engaged play.
- Rock “N” Fish promotes visual attention and tracking development as the player observes his / her pole line and hook to guide it to the sea creature he / she is attempting to hook.
- Rock “N” Fish promotes tactile differentiation development as the player explores the pole grip and molded plastic sea creatures’ defining features to discern from one another.
- Rock “N” Fish promotes visual perception development as the player learn to observe the relationship between their poles, lines, and hooks and the sea creatures he / she is attempting to hook.
- To promote visual tracking development, facilitator will place sea creatures on a Lazy Susan and spin it at varying speeds according to skill level. Players will attempt to hook the creatures as they spin.
- To promote tactile differentiation, place sea creatures in a sand or water table. Player will manually search for the sea creature the facilitator instructs him / her to find.
- To promote vestibular input while playing, scatter sea creatures to surround the player. Roll a die, and instruct the player to turn in a circle the number of times reflected on the die, and then hook the sea creature closest to him / her in the direction he / she is facing.
- Place sea creatures on a black or white floor covering to enhance the contrast between the sea creatures and their “sea bed”.
- Place sea creatures at player’s eye level and instruct player to hook them with a play sword or similar to accommodate low vision or depth perception weakness.